

: 2000~2004 ߾Ʈ ǥ̻ 2005~2006 ߵ Ʈ 2007~ ߷ ǥ̻ ̷ Ȱ ISO/IEC JTC1/SC36 ǥȭ ̷ǥرȸ Korea ADL Partnership Lap e-Learning Asia Community ѱ̷ȸ ̻ ̷ Ʈ

õ 04 08 ˽ Ʈ 01 츮 Ʈ 18 츮 ϴ Ʈ 츮 ϴ Ʈ 02 ϴ Ʈ ǵ 19 03 Ʈ 24 04 Ʈ 26 ÷ MPEG-4 ߿ Ʈ ý۰ ģ ΰ? 05 Ʈ 30 06 Ҽȼ Ʈ 34 07 Ʈ 38 08 ȣۿ뼺 Ʈ 41 09 н (Seamless Learning) 44 10 Ʈװ 48 11 Ʈ ġ? 52 Ʈ ҵ 01 Ʈ ϴ ÷ 58 Ϲ LMS ÷ LMS ƴ н ÷ н ÷ ϸ... 02 73 TED Ʈ 硦 Ʈ Ʈμe-Book Ŭ Ʈ Ʈ 03 ۵ 92 HTML5 ۵ OSMU MSMU ۵ ۵ ϸ 04 ̽ ÷ ġ 101 Ʈ Ʈ º Ʈ TV HMD ĥ 05 117 06 ڵ ± 122 QR ڵ NFC ± (AR) Ŀ(Marker) 07 Ŭ(Cloud) 131 Ŭ ̷ Ŭ Ŭ å ο Ŭ 08 ȯ 142 Wi-Fi (Bluetooth) (Zigbee) 09 CoP(Community of Practice) 148 Ʈ 01 Ʈʰ 2013 10 Ʈ 154 Mobile Device Battles ( ̽ ) Mobile Applications and HTML 5 ( α HTML 5) Personal Cloud (ο Ŭ) Enterprise App Stores ( ) The Internet of Things (ͳ ̿ϴ ͵) Hybrid IT and Cloud Computing (̺긮 IT Ŭ ǻ) Strategic Big Data ( ) Actionable Analytics ( мڷ) In Memory Computing ( ǻ) Integrated Ecosystems (յ ý) 02 Bottom-Line Performance ̷ Ʈ 160 ó нȯ濡 6 ǵ ο Ʈ Ʈ ʵ 01 Z Ʈ 170 02 ұ 3簡 Ʈ ַ 173 03 SKڷ TƮ 175 04 KT 178 05 EBS 181 06 Ʈ 184 07 б Ʈ 186 08 Ͽ¾̾ 188 ؿ Ʈ ʵ 01 MOOC 192 02 SmartTech н ĥ 195 03 Social Learning 198 Mzinga Omnisocial Saba People Cloud 04 SCORM Cloud 204 05 LMS Ʈ 207 06 پ / Ʈ 210 07 IGCS 213 08 IVECA 216 09 Interactive 3D V-pod Sensory Unit 220 10 Tin Can API 223 Ʈ 01 e-Training 228 02 κ 232 03 ī 235 04 Ȱ н 239 Ÿ ڷ 01 Ʈ 244 02 Ʈ Ʈ 246 03 ̽ Ʈ 248 252 255